A board game fully designed, modeled, printed, and 3D printed by me, all around in Adobe Photoshop, Illustrator, and Autodesk Maya.
In Pandemic Panic, players work together to navigate a city, collect quarantine supplies, and reach safety. The game board is a map of a cloudy, blue and gray skied fictional city that is divided among streets connecting them with a home base (masked zone) and an end base (COVID free zone).
A 4 player game, the player pieces represent survivors and essential workers/items during the pandemic. Included with the set are a doctor, plunger, Amazon delivery truck, and an Apple iPhone wireless charger. During each clockwise turn for the player, they will pick up an event card which could dictate a new challenge or opportunity to advance across the board, while picking up quarantine supply pieces to help ensure their safety through out the game!
Small quarantine supply pieces are picked up on each turn, representing essential items (toilet paper, purell hand sanitizer, masks, lysol spray, clorox spray, and glove). 
Behind the process: Creating Pandemic Panic was a challenging task as I had to go through the trial and error of changing infill densities, rafts, supports, and other features of the pieces when submitting the .stl files to the 3D printers at WPU's Cheng Library. However, I eventually figured it out. The other challenging task is that PLA filament for 3D printers is very expensive, thus I couldn't print out each of the 50+ pieces in the color white, so some pieces came out in different colors like orange, green, and yellow. Despite this, I was able to spray paint the pieces a glossy white color with multiple coats (because PLA plastic does not like spray paint) adhering wise.
Creating the box and lid for the game was not too challenging, but because precision measuring is something that I lack as a skill, I had to learn how to use precise measurements and scaling techniques to construct the box out of used thick cardboard. Additionally, I designed both the board and box design in a combination of both Adobe Illustrator and Photoshop (vector to raster comparison), which led to a very nice finished design in my opinion. Images are shown above of the Makerbot 5+ replicator printers at my school printing out the pieces. Overall, this was about a two month process to complete the game, and it was thoroughly enjoyable for me as I got the opportunity for myself to improve my design, rendering, and physical prototyping skills.
As featured on WPU News and 3DPrint.com.

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